HOW TO PLAY

Listen, choose, attack

Each round plays a single note, a short phrase, or a chord. Every choice sounds as you pick it, with no limit on how often, so you can compare candidates against what you heard. Nothing is graded until you finish the phrase and confirm.

Pick each note of the phrase in order. You can change your mind until you confirm.
After answering, staff notation and a keyboard show the correct pitch beside yours.
  • Enharmonics count as the same note

    C♯ and D♭ are judged as the same pitch, so you never lose points for hearing correctly but answering with the other spelling.

  • Replay the question

    Missed the question itself? Tap Replay mid-answer to hear it again — once per question, twice with Pro.

  • Randomized every time

    The same stage generates different questions on every run, so it stays a listening game rather than a memory test.

CURRICULUM

60 stages, 6 chapters of graded difficulty

The chapter order doubles as an ear-training curriculum. The first three chapters build single-note listening; the last three move to chords. Ten stages per chapter, with difficulty climbing one small step at a time.

The six enemies of the six chapters
Chapter 1Stages 1–10

Dark Note

Range
C4–C5
Skill
Single notes, white keys only
Chapter 2Stages 11–20

Bone Cantata

Range
C4–C5
Skill
Single notes with sharps and flats
Chapter 3Stages 21–30

Crimson Nine-Tails

Range
C3–C6
Skill
Wider range and octave discrimination
Chapter 4Stages 31–40

Lionlord Forte

Range
C2–C7
Skill
Two-note intervals, white keys
Chapter 5Stages 41–50

Glitch Jester

Range
C2–C7
Skill
Two-note intervals with black keys
Chapter 6Stages 51–60

Requiem of the Fallen

Range
C2–C7
Skill
Full triads

PRACTICE & COLLECTION

Practice mode and things to chase

Set your own range, question type, and chord types. Practice never costs stamina, and you can replay the reference sound freely.
27 collectible titles, including one for completing every stage.
Game Center leaderboards for completed stages and overall completion rate.

WHY I MADE THIS

Where it started

It began with a scene on television: someone held a telephone handset to their mouth and dialed a number by producing the tones with perfect pitch. It stayed with me.

From then on I found myself curious about perfect pitch —
even though I had never paid much attention to my own ear.

So I set out to build something that would train it while being genuinely fun to play.
That became Sound Slayer.

Built by one person — Metalels Studio

DESIGN

Decisions behind the game

Not a memory test

Questions are regenerated on every run. A stage stores only the conditions — range, note types, phrase length, question count — never the questions themselves.

A slip is not a loss

Grading happens per note, but confirmation happens per phrase. Nothing is scored until you finish the phrase and confirm, so you can revise as you go.

Hearing right is being right

Enharmonic spellings are treated as the same pitch, so answering with the "other" name never costs you a point.

UNDER THE HOOD

How it is built

Zero third-party SDKs

No advertising, analytics, or crash-reporting SDKs are bundled — none at all. The app is plain Swift and SwiftUI with no package dependencies.

Notes synthesized at runtime

There are no piano samples. Tones are synthesized from waveforms using Accelerate. Because the review step plays the correct pitch and your answer at the same time, each is given a different harmonic brightness and stereo position so they stay distinguishable. Sound effects are synthesized too.

No data collection

No account is required and nothing is sent to a server. Progress is backed up to your own iCloud, and you restore it manually from Settings.

Works fully offline

Every feature runs without a connection. Signing in to Game Center is optional.

PRO

About Pro

The free version uses a stamina system (5 max, one point refilling every 3 hours) for stage attempts.
Practice mode is always free and unlimited.

  • Unlimited stamina
  • A second Replay per question
  • One-time purchase, not a subscription
  • Includes all content added in future updates
  • If ads are ever added, Pro will never show them

ROADMAP

Major updates are in the works

Release day is not the finish line. More stages from chapter 7 onward, along with multiplayer content, are in planning. With the one-time Pro purchase, that content comes included.

Planned features and timing are subject to change.

Train your ear by playing a game.

No musical background required. For iPhone and iPad, iOS 18 or later.

Launch Sale
Out Aug 22